
The player can no longer carry Serious Bombs across timelines after entering a new era.Unused NETRICSA descriptions have been added.Fire no longer surrounds the screen when Serious Damage is active.Buttons and switches glow and flash yellow like they do in Serious Sam 3.Blood now appears on the player's weapons when they gib an enemy at close range, just like in Serious Sam 3: BFE.Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classic games).The Sirian ship that launches at the ending cutscene of The Grand Cathedral now takes off faster.An HD remake of the opening intro from Serious Sam: The Second Encounter has been added to Serious Sam HD: The Second Encounter.

45s now have to be manually reloaded after switching weapons. Gnaars have been given new models and running animations.A new improved physics engine with better handling of character movement.Ĭhanges in Serious Sam HD and Serious Sam VR.


Serious Sam Fusion features Tobii Eye Tracking technology, which enables players to use Aim at Gaze to target enemies by aiming with their eyesight. There is full support for all controllers including Steam controllers, PS4 gamepads, Xbox One controllers and all older DInput joysticks. This allows players and VR players to play the same games together. Perhaps the biggest benefit of using Fusion is experienced in multiplayer, as the compilation lets people play cross-platform on Windows, Steam OS, Mac, and Linux. There is now splitscreen support, proper multi monitor support, and a new “light-weight” save system that allows the user to save their progress much faster. Serious Sam Fusion is a central hub for Serious Sam games that enables integration of new engine features, patches, and upgrades. 2.1 Changes in Serious Sam HD and Serious Sam VR.
